Healer
Novice
Upgrade: Trigger Master Ritualist, the level 4 The fallback content to display on prerendering skill die, from your The fallback content to display on prerendering.
Innate Ability: At the start of your turn, you may gain 1 light The fallback content to display on prerendering to The fallback content to display on prerendering yourself or an The fallback content to display on prerendering party member for 1 HP.
Tenacity Cost | Name | Ability |
---|---|---|
1 | Medicinal Use | The fallback content to display on prerendering an item. Then, The fallback content to display on prerendering any 1 party member for 3 HP. |
1 | Rationer | Spend any amount of additional The fallback content to display on prerendering to remove 1 The fallback content to display on prerendering from your The fallback content to display on prerendering for each additional tenacity spent. |
2 | Snakeblood | The fallback content to display on prerendering: After The fallback content to display on prerendering an adventurer, immediately deal a The fallback content to display on prerendering The fallback content to display on prerendering damage equal to the HP healed. |
2 | Liquid Efficiency | Move up to 4 light The fallback content to display on prerendering from any adventurers' cooldown tracks to your The fallback content to display on prerendering. Heal yourself for 1 HP for each fatigue moved this way (these light fatigue dice are treated as active skill dice until removed). |
3 | Hope Infusion | Any 1 The fallback content to display on prerendering in play gains 3 The fallback content to display on prerendering. |
Master
Innate Ability: At the start of your turn, you may gain 1 light The fallback content to display on prerendering to The fallback content to display on prerendering any 1 party member for 2 HP.
Tenacity Cost | Name | Ability | Upgrade effect |
---|---|---|---|
1 | Medicinal Use | The fallback content to display on prerendering an item. Then, The fallback content to display on prerendering any 1 party member to their full HP. | Healing amount (3 → full) |
1 | Rationer | Spend any amount of additional The fallback content to display on prerendering to remove 1 The fallback content to display on prerendering from your The fallback content to display on prerendering for each additional tenacity spent. | — |
2 | Snakeblood | The fallback content to display on prerendering: After The fallback content to display on prerendering an adventurer, immediately deal a The fallback content to display on prerendering The fallback content to display on prerendering damage equal to the HP healed. | — |
2 | Liquid Efficiency | Move up to 4 The fallback content to display on prerendering from any adventurers' cooldown tracks to your The fallback content to display on prerendering. Heal yourself for 1 HP for each fatigue moved this way (these fatigue dice are treated as active skill dice until removed). | Allows The fallback content to display on prerendering dice moving |
3 | Hope Infusion | Any 1 The fallback content to display on prerendering in play gains 3 The fallback content to display on prerendering. | — |
4 | From the Brink | The fallback content to display on prerendering The fallback content to display on prerendering: At any time, revive a The fallback content to display on prerendering The fallback content to display on prerendering member, The fallback content to display on prerendering them to full HP, and deploy them to any The fallback content to display on prerendering hex. You may use this ability even while defeated, even on yourself. | New |