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Healer

Novice

Upgrade: Trigger Master Ritualist, the level 4 The fallback content to display on prerendering skill die, from your The fallback content to display on prerendering.

Innate Ability: At the start of your turn, you may gain 1 light The fallback content to display on prerendering to The fallback content to display on prerendering yourself or an The fallback content to display on prerendering party member for 1 HP.

Tenacity CostNameAbility
1Medicinal UseThe fallback content to display on prerendering an item. Then, The fallback content to display on prerendering any 1 party member for 3 HP.
1RationerSpend any amount of additional The fallback content to display on prerendering to remove 1 The fallback content to display on prerendering from your The fallback content to display on prerendering for each additional tenacity spent.
2SnakebloodThe fallback content to display on prerendering: After The fallback content to display on prerendering an adventurer, immediately deal a The fallback content to display on prerendering The fallback content to display on prerendering damage equal to the HP healed.
2Liquid EfficiencyMove up to 4 light The fallback content to display on prerendering from any adventurers' cooldown tracks to your The fallback content to display on prerendering. Heal yourself for 1 HP for each fatigue moved this way (these light fatigue dice are treated as active skill dice until removed).
3Hope InfusionAny 1 The fallback content to display on prerendering in play gains 3 The fallback content to display on prerendering.

Master

Innate Ability: At the start of your turn, you may gain 1 light The fallback content to display on prerendering to The fallback content to display on prerendering any 1 party member for 2 HP.

Tenacity CostNameAbilityUpgrade effect
1Medicinal UseThe fallback content to display on prerendering an item. Then, The fallback content to display on prerendering any 1 party member to their full HP.Healing amount (3 → full)
1RationerSpend any amount of additional The fallback content to display on prerendering to remove 1 The fallback content to display on prerendering from your The fallback content to display on prerendering for each additional tenacity spent.
2SnakebloodThe fallback content to display on prerendering: After The fallback content to display on prerendering an adventurer, immediately deal a The fallback content to display on prerendering The fallback content to display on prerendering damage equal to the HP healed.
2Liquid EfficiencyMove up to 4 The fallback content to display on prerendering from any adventurers' cooldown tracks to your The fallback content to display on prerendering. Heal yourself for 1 HP for each fatigue moved this way (these fatigue dice are treated as active skill dice until removed).Allows The fallback content to display on prerendering dice moving
3Hope InfusionAny 1 The fallback content to display on prerendering in play gains 3 The fallback content to display on prerendering.
4From the BrinkThe fallback content to display on prerendering The fallback content to display on prerendering: At any time, revive a The fallback content to display on prerendering The fallback content to display on prerendering member, The fallback content to display on prerendering them to full HP, and deploy them to any The fallback content to display on prerendering hex. You may use this ability even while defeated, even on yourself.New