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Necromancer

Novice

Upgrade: Have 3 or more chips in your Necrosis Stack when you are defeated.

Innate Ability: If at least 1 enemy took damage during your engage, place 1 HP chip here (max of 6). This is your Necrosis Stack.

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When are chips removed from the Necrosis Stack?

Chips in the Necrosis Stack are not removed at end of battle or end day. They persist until the end of session cleanup.


Are you able to add HP chips to your Necrosis Stack during an engage?

No, you must finish the engage action first and then if during the engage an enemy took damage you add a chip.

Source
Tenacity CostNameAbility
1BoneyardThe fallback content to display on prerendering The fallback content to display on prerendering: For every 2 chips in your Necrosis Stack, ignore 1 defense on your target.
2Bone ArmorRemove 2 chips from your Necrosis Stack and place them under your own chip or that of a companion you control (may exceed The fallback content to display on prerendering stat).
3BlastbonesThe fallback content to display on prerendering: Remove 6 chips from your Necrosis Stack. Then, draw 3 random level 1 enemies from the enemy bag, deploying them to The fallback content to display on prerendering hexes in The fallback content to display on prerendering. They act as companions controlled by you. Each of these companions is defeated after it takes its turn.
5Spiritual GuardianThe fallback content to display on prerendering: Remove any number of chips from your Necrosis Stack and place them under a level 1 enemy from the defeated stack. Then, deploy that enemy to an The fallback content to display on prerendering The fallback content to display on prerendering hex as a companion controlled by you. It maintains its current HP between battles. You may only have 1 Spiritual Guardian companion at a time.

Master

Innate Ability: If at least 1 enemy took damage during your engage or the engage of a companion controlled by you, place 1 HP chip here (max of 6). This is your Necrosis Stack.

Tenacity CostNameAbilityUpgrade effect
0BoneyardThe fallback content to display on prerendering The fallback content to display on prerendering: For every 2 chips in your Necrosis Stack, ignore 1 defense on your target.Tenacity cost
(1 → 0)
1Bone ArmorRemove 2 chips from your Necrosis Stack and place them under a party member's chip (may exceed The fallback content to display on prerendering stat).Tenacity cost (2 → 1), allows affecting any party member
3BlastbonesThe fallback content to display on prerendering: Remove 6 chips from your Necrosis Stack. Then, draw 3 random level 1 enemies from the enemy bag, deploying them to The fallback content to display on prerendering hexes in The fallback content to display on prerendering. They act as companions controlled by you. After it takes its turn, each of these companions deals 2 damage to each The fallback content to display on prerendering The fallback content to display on prerendering and is defeated.Companions deal 2 damage to each adjacent unit before being defeated
5Spiritual GuardianThe fallback content to display on prerendering: Remove any number of chips from your Necrosis Stack and place them under any level 1/5 enemy from the defeated stack. Then, deploy that enemy to an The fallback content to display on prerendering The fallback content to display on prerendering hex as a companion controlled by you. It maintains its current HP between battles. You may only have 1 Spiritual Guardian companion at a time.May be applied to a level 5 enemy

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Does HP granted by Bone Armor that exceeds an adventurer's max carry over between battles?

No, The fallback content to display on prerendering The fallback content to display on prerendering is reset to maximum during The fallback content to display on prerendering.

FAQ

Can the Spirit Guardian companion maintain HP above its stat between battles?

Yes. On the master side, you can use the Bone Armor class ability to add HP above a party member's Health stat (and there are other ways for units to gain HP above their Health stat as well). The companion summoned by Spirit Guardian maintains its HP between battles (per the ability's text), and that includes if its HP is above its Health stat.

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