Sorcerer
Novice
Upgrade: Have The fallback content to display on prerendering+2 The fallback content to display on prerendering active at the same time.
Does the Sorcerer need to have activated all of the enchantments themself?
No, enchantments can be activated by any adventurer.
SourceInnate Ability: If you start your turn in The fallback content to display on prerendering, gain 1 The fallback content to display on prerendering.
Tenacity Cost | Name | Ability |
---|---|---|
1 | Power Surge | Spend any amount of additional The fallback content to display on prerendering. Choose an adventurer to recover the leftmost number of dice from their The fallback content to display on prerendering equal to the additional amount spent. |
2 | Lightning Splash | The fallback content to display on prerendering: After you defeat an enemy, deal 2 damage to every The fallback content to display on prerendering that was in that enemy's The fallback content to display on prerendering. |
2 | Unholy Knowledge | The fallback content to display on prerendering: Roll any 1 status die in any adventurer's The fallback content to display on prerendering and place it back in the same position with the new result. |
3 | Dark Exchange | The fallback content to display on prerendering: Remove 1 HP from yourself and from any The fallback content to display on prerendering in The fallback content to display on prerendering. Add both chips to any other unit in range (may exceed The fallback content to display on prerendering stat). |
4 | Blood Magic | The fallback content to display on prerendering: Each adventurer in play heals to full HP, then gains light The fallback content to display on prerendering equal to the amount of HP healed. Light fatigue that cannot be placed does not generate overfatigue. |
Master
Innate Ability: If you start your turn in The fallback content to display on prerendering, gain 1 The fallback content to display on prerendering or remove 1 light The fallback content to display on prerendering from your The fallback content to display on prerendering.
Tenacity Cost | Name | Ability | Upgrade effect |
---|---|---|---|
1 | Power Surge | Spend any amount of additional The fallback content to display on prerendering. Choose an adventurer to recover the leftmost number of dice from their The fallback content to display on prerendering equal to the additional amount spent +1. | + 1 recovered die |
2 | Lightning Splash | The fallback content to display on prerendering: After you defeat an enemy, deal 2 damage to every enemy that was in that enemy's The fallback content to display on prerendering. | Affects only enemies instead of all units |
3 | Unholy Knowledge | The fallback content to display on prerendering: Change any 1 status die in any adventurer's The fallback content to display on prerendering to a side of your choice. | Tenacity cost (2 → 3), change side instead of rolling |
3 | Dark Exchange | The fallback content to display on prerendering: Move up to 2 HP from any The fallback content to display on prerendering in The fallback content to display on prerendering to any other unit in range (may exceed The fallback content to display on prerendering stat). | 2 HP instead of 1, may affect any units |
5 | Blood Magic | The fallback content to display on prerendering: Each adventurer in play heals to full HP, then removes light The fallback content to display on prerendering equal to the amount of HP healed. | Tenacity cost (4 → 5), remove light fatigue instead of gaining it |
Can you use Dark Exchange to remove the last HP from an enemy unit and defeat it?
Yes.
Can you use the Novice Dark Exchange ability to recover HP?
"The fallback content to display on prerendering: Remove 1 HP from yourself and from any The fallback content to display on prerendering in The fallback content to display on prerendering. Add both chips to any other unit in range (may exceed The fallback content to display on prerendering stat)."
No, you can't heal yourself using this ability. Since you must remove HP from yourself and another unit, and then apply those chips to any other unit - you are therefore unable to apply those chips to yourself. Note that the Master side of Dark Exchange does allowing healing yourself.
Source