Scout
Novice
Upgrade: Successfully complete a non-quest delve encounter.
Innate Ability: The fallback content to display on prerendering: After deploying enemies at the start of a clash or dungeon, you may swap the positions of 2 non-quest enemies.
Tenacity Cost | Name | Ability |
---|---|---|
1 | Treasure Hunter | The fallback content to display on prerendering: When making a lockpick check, gain 1 additional attempt for that check. |
1 | Angler's Instinct | Look at the top 2 cards of the Delve deck. Put any number on the bottom and rest back on top in any order. |
2 | Savage Defense | Deal 2 damage and apply a The fallback content to display on prerendering ( |
3 | Barbed Trap | Place a The fallback content to display on prerendering ( |
3 | Skilled Tracker | The fallback content to display on prerendering: The party's base overland movement is increased by 2. |
Master
Innate Ability: The fallback content to display on prerendering: After deploying enemies at the start of a clash or dungeon, you may swap the positions of any number of non-quest enemies.
Tenacity Cost | Name | Ability | Upgrade effect |
---|---|---|---|
1 | Treasure Hunter | The fallback content to display on prerendering: When making a lockpick check, gain 1 additional attempt for that check. | — |
1 | Angler's Instinct | Look at the top 2 cards of the Delve deck. Put any number on the bottom and rest back on top in any order. | — |
2 | Savage Defense | Deal 2 damage and apply a The fallback content to display on prerendering ( | Grants additional movement |
2 | Barbed Trap | Place a The fallback content to display on prerendering ( | Tenacity cost ( 3 → 2) |
2 | Skilled Tracker | The fallback content to display on prerendering: The party's base overland movement is increased by 2. | Tenacity cost ( 3 → 2) |
4 | Fade Away | The fallback content to display on prerendering: At any time, gain a The fallback content to display on prerendering ( | New |