Archer
Novice
Upgrade: Defeat an enemy that is 6 or more hexes away.
Innate Ability: At the start of your turn, if you are in The fallback content to display on prerendering, deal 2 damage to a targetable enemy.
Tenacity Cost | Name | Ability |
---|---|---|
1 | Accuracy | The fallback content to display on prerendering The fallback content to display on prerendering: When selecting a target, increase your The fallback content to display on prerendering by 1. |
2 | Hawk Eye | The fallback content to display on prerendering for HP equal to the number of enemies within your The fallback content to display on prerendering. |
3 | Lethal Arrow | The fallback content to display on prerendering: Roll 2 enemy Combat dice against a targetable enemy. Rolled damage is The fallback content to display on prerendering. |
3 | Hunter's Discipline | The fallback content to display on prerendering: When a non-quest enemy is deployed, remove it and deploy a random enemy of the same level to the same hex. Heal for 3 HP. |
5 | Venom Arrow | The fallback content to display on prerendering: Roll 3 status dice and apply them to targetable enemies. |
Master
Innate Ability: At the start of your turn, if you are in The fallback content to display on prerendering, deal 2 damage to an enemy in The fallback content to display on prerendering.
Tenacity Cost | Name | Ability | Upgrade effect |
---|---|---|---|
1 | Accuracy | The fallback content to display on prerendering The fallback content to display on prerendering: When selecting a target, increase your The fallback content to display on prerendering by 1. | Interrupt → Enduring |
2 | Hawk Eye | The fallback content to display on prerendering for HP equal to the number of enemies within your The fallback content to display on prerendering. | — |
2 | Lethal Arrow | The fallback content to display on prerendering: Roll 2 enemy Combat dice against a targetable enemy. Rolled damage is The fallback content to display on prerendering. | Tenacity cost (3 → 2) |
3 | Hunter's Discipline | The fallback content to display on prerendering: When a non-quest enemy is deployed, remove it and deploy a random enemy of the same level to the same hex. Gain 3 The fallback content to display on prerendering. | Heal HP → Gain Bonus HP |
4 | Venom Arrow | The fallback content to display on prerendering: Roll 3 status dice and apply them to targetable enemies. | Tenacity cost (5 → 4) |
Do you have to apply all of the statuses you roll as part of Venom Arrow?
You roll all 3 and must apply all 3 (or as many as possible). It's a little bit of the risk you take when you use this skill.
SourceDoes the Accuracy ability allow you to increase the range of the Novice Innate?
It doesn't work in conjunction with the innate. A targetable enemy and selecting a target are different things. That innate never has you select a target, it just lets you damage an enemy that is eligible as a target, i.e. within your The fallback content to display on prerendering and The fallback content to display on prerendering.
SourceIn Ranged battle form, do adjacent units count as "in range" (for example, when using the Hawk Eye class ability)?
No, adjacent units are not within your range if you are in The fallback content to display on prerendering.
Source