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Templar

Novice

Upgrade: Deal at least 4 damage and The fallback content to display on prerendering at least 4 HP on the same turn, across any number of The fallback content to display on prerendering.

info

What counts as healing for at least 4 HP?

If a game effect depends on how much a unit healed, the amount considered is the amount of HP actually gained.

Innate Ability: If you start your turn in The fallback content to display on prerendering, The fallback content to display on prerendering for 1 HP.

Tenacity CostNameAbility
2Restoring SpiritThe fallback content to display on prerendering: After you deal damage to an The fallback content to display on prerendering enemy, The fallback content to display on prerendering a party member in The fallback content to display on prerendering for HP equal to the amount of damage dealt.
2Sacred GroundThe fallback content to display on prerendering: Remove all status dice from any 1 adventurer's cooldown track.
3Sun ShieldGain 3 The fallback content to display on prerendering.
3Solar FlareDeal a targetable enemy damage equal to your The fallback content to display on prerendering.
5Luminous ShardsThe fallback content to display on prerendering: Roll 3 enemy Combat dice and deal the damage to all targetable enemies. Deal an additional 2 damage to all Daedra Icon enemies.

Master

Innate Ability: If you start your turn in The fallback content to display on prerendering, The fallback content to display on prerendering for 1 HP. You may also recover a Combat skill die from your cooldown track, immediately roll it, and apply the result.

Tenacity CostNameAbilityUpgrade effect
1IlluminateThe fallback content to display on prerendering: At any time, place an available Combat skill die in an The fallback content to display on prerendering, set to a side of your choice.New
2Restoring SpiritThe fallback content to display on prerendering: After you deal damage to an The fallback content to display on prerendering enemy, The fallback content to display on prerendering a party member in The fallback content to display on prerendering for HP equal to the amount of damage dealt.
2Sacred GroundThe fallback content to display on prerendering: Remove all status dice from any 1 adventurer's cooldown track.
3Sun ShieldGain 3 The fallback content to display on prerendering.
3Solar FlareDeal a targetable enemy damage equal to your The fallback content to display on prerendering.
4Luminous ShardsThe fallback content to display on prerendering: Roll 4 enemy Combat dice and deal the damage to all targetable enemies. Deal an additional 2 damage to all Daedra Icon enemies.+ 1 enemy Combat die. Tenacity cost
(5 → 4)