Templar
Novice
Upgrade: Deal at least 4 damage and The fallback content to display on prerendering at least 4 HP on the same turn, across any number of The fallback content to display on prerendering.
info
What counts as healing for at least 4 HP?
If a game effect depends on how much a unit healed, the amount considered is the amount of HP actually gained.
Innate Ability: If you start your turn in The fallback content to display on prerendering, The fallback content to display on prerendering for 1 HP.
Tenacity Cost | Name | Ability |
---|---|---|
2 | Restoring Spirit | The fallback content to display on prerendering: After you deal damage to an The fallback content to display on prerendering enemy, The fallback content to display on prerendering a party member in The fallback content to display on prerendering for HP equal to the amount of damage dealt. |
2 | Sacred Ground | The fallback content to display on prerendering: Remove all status dice from any 1 adventurer's cooldown track. |
3 | Sun Shield | Gain 3 The fallback content to display on prerendering. |
3 | Solar Flare | Deal a targetable enemy damage equal to your The fallback content to display on prerendering. |
5 | Luminous Shards | The fallback content to display on prerendering: Roll 3 enemy Combat dice and deal the damage to all targetable enemies. Deal an additional 2 damage to all |
Master
Innate Ability: If you start your turn in The fallback content to display on prerendering, The fallback content to display on prerendering for 1 HP. You may also recover a Combat skill die from your cooldown track, immediately roll it, and apply the result.
Tenacity Cost | Name | Ability | Upgrade effect |
---|---|---|---|
1 | Illuminate | The fallback content to display on prerendering: At any time, place an available Combat skill die in an The fallback content to display on prerendering, set to a side of your choice. | New |
2 | Restoring Spirit | The fallback content to display on prerendering: After you deal damage to an The fallback content to display on prerendering enemy, The fallback content to display on prerendering a party member in The fallback content to display on prerendering for HP equal to the amount of damage dealt. | — |
2 | Sacred Ground | The fallback content to display on prerendering: Remove all status dice from any 1 adventurer's cooldown track. | — |
3 | Sun Shield | Gain 3 The fallback content to display on prerendering. | — |
3 | Solar Flare | Deal a targetable enemy damage equal to your The fallback content to display on prerendering. | — |
4 | Luminous Shards | The fallback content to display on prerendering: Roll 4 enemy Combat dice and deal the damage to all targetable enemies. Deal an additional 2 damage to all | + 1 enemy Combat die. Tenacity cost (5 → 4) |