Skip to main content

Illusion Illusion

Illusion dice are used in a number of ways, and each has specific rules. They are most often placed as status counters or effects on enemies, allies, empty hexes, etc. Illusion skill dice still in play at the end of battle are exhausted.

Associated Stat: The fallback content to display on prerendering

Required Battle Form: The fallback content to display on prerendering

Level 1

Calm and Fury

Dice Supply: 2

IconAbility
The fallback content to display on prerendering: Place this die in a hex in The fallback content to display on prerendering. When an The fallback content to display on prerendering would target you, you may The fallback content to display on prerendering yourself in this die's hex, swapping positions with any unit that may be The fallback content to display on prerendering it. Then, exhaust this die. The targeting unit now determines its target again, if possible.
The fallback content to display on prerendering: Place this die with 1 HP chip in an The fallback content to display on prerendering hex in The fallback content to display on prerendering. Enemies treat this die as an adventurer and party members treat it as an occupied hex. When its HP is removed, exhaust this die.

Level 2

Mesmerizing Grasp

Dice Supply: 2

IconAbility
The fallback content to display on prerendering: Place this die on a The fallback content to display on prerendering non-The fallback content to display on prerendering. This enemy's The fallback content to display on prerendering stat and movement are reduced to 1. When this unit is The fallback content to display on prerendering, exhaust this die.

Level 3

Pacify

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: Place this die on a The fallback content to display on prerendering non-The fallback content to display on prerendering. The next time that enemy would engage, it skips its engage. Then, exhaust this die and apply a The fallback content to display on prerendering status die to that enemy.
The fallback content to display on prerendering: Place this die on a The fallback content to display on prerendering non-The fallback content to display on prerendering. The next time that enemy would engage, it skips its engage. Then, The fallback content to display on prerendering this die and apply a The fallback content to display on prerendering status die to that enemy.

Level 4

Mayhem

Dice Supply: 2

IconAbility
The fallback content to display on prerendering: Place this die with 4 HP chips in an The fallback content to display on prerendering hex in The fallback content to display on prerendering. Enemies treat this die as an adventurer and party members treat it as an occupied hex. When all of this die's HP is removed, The fallback content to display on prerendering this die and The fallback content to display on prerendering up to 3 non-The fallback content to display on prerendering type skill dice.
The fallback content to display on prerendering: Place this die with 7 HP chips in an The fallback content to display on prerendering hex in The fallback content to display on prerendering. Enemies treat this die as an adventurer and party members treat it as an occupied hex. When an enemy targets this die, roll 2 enemy Combat dice and deal that rolled damage to the enemy unit before it uses skills or engages. If that enemy is The fallback content to display on prerendering, its turn ends. When all of this die's HP is removed, The fallback content to display on prerendering this die.
FAQ

Does Mayhem "turn off skills" because it says "...deal that rolled damage to the enemy unit before it uses skills or engages"?

This skill would work the same if it just said "...deal the rolled damage to the enemy before it engages" - as "before it uses skills" is just be a timing indication, and all relevant skills happen during the engage anyway.

Source

Voice of Rapture

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: Remove all status dice from all The fallback content to display on prerendering members. Then, deal damage equal to the total number of status dice removed to all enemies in play.
The fallback content to display on prerendering: Remove all status dice from 1 The fallback content to display on prerendering member. Then, deal The fallback content to display on prerendering equal to the total number of status dice removed to all enemies in play.