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Light Armor Light Armor

Light Armor focuses on enhancing magic-based playstyles through the use of counters placed in The fallback content to display on prerendering The fallback content to display on prerendering. When a skill die's value would reduce to a number not printed on the die, it is exhausted. You may choose not to exhaust active Light Armor dice at the end of battle, allowing them to persist between encounters.

Associated Stat: The fallback content to display on prerendering

Required Battle Form: The fallback content to display on prerendering

Level 1

Grace

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: Once per The fallback content to display on prerendering action, you may reduce this die by 1 to add your The fallback content to display on prerendering to your The fallback content to display on prerendering when determining the number of hexes you may move.

Spell Warding

Dice Supply: 2

IconAbility
The fallback content to display on prerendering: Once per turn, when engaged by an The fallback content to display on prerendering, you may reduce this die by any number to prevent 1 damage. You may then The fallback content to display on prerendering a single The fallback content to display on prerendering type skill die equal in level to the value by which you reduced this die.

Level 2

Evocation

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: Reduce this die by 1 to increase a different Light Armor die in any The fallback content to display on prerendering The fallback content to display on prerendering by 1.

Enchant Weapon

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: When engaging in any The fallback content to display on prerendering other than The fallback content to display on prerendering, reduce this die by 1 to reroll any 1 rolled skill die. If you do so, this The fallback content to display on prerendering also ignores enemy skill: The fallback content to display on prerendering.

Level 3

Annulment

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: You may reduce this die by 1 to prevent 1 The fallback content to display on prerendering, by 2 to ignore gaining a The fallback content to display on prerendering die, or by 3 to ignore all of a non-The fallback content to display on prerendering skills, either when engaging or when being engaged.
info

Can I decrease this die multiple times in one engage?

Yes, you may use this die multiple times at once. For example to prevent multiple The fallback content to display on prerendering, you count each of those separately for the sake of counting down the die. So you could only prevent 4 true damage with it, as when you reduce down from 2, it exhausts.

Source

Prodigy

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: During an The fallback content to display on prerendering step, you may reduce this by 1 to The fallback content to display on prerendering for 1 additional HP and The fallback content to display on prerendering 1 additional die.

Level 4

Concentration

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: Before you The fallback content to display on prerendering, you may reduce this die by 1 to add 2 enemy Combat dice to your roll, even if in The fallback content to display on prerendering. These dice deal damage to your target.