Restoring Light
Associated Stat: The fallback content to display on prerendering
Required Battle Form: The fallback content to display on prerendering
Level 1
Purge
Dice Supply: 1
Icon | Ability |
---|---|
![]() | The fallback content to display on prerendering: At any time, you may exhaust this die to remove 1 status die from a The fallback content to display on prerendering member and heal them for 1 HP. |
Hasty Prayer
Dice Supply: 1
Icon | Ability |
---|---|
![]() | The fallback content to display on prerendering: The fallback content to display on prerendering each The fallback content to display on prerendering for 2 HP. |
Level 2
Breath of Life
Dice Supply: 2

Icon | Ability |
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![]() | The fallback content to display on prerendering: Select an The fallback content to display on prerendering in The fallback content to display on prerendering and then roll X enemy Combat dice. The fallback content to display on prerendering that adventurer for HP equal to the damage rolled. |
Level 3
Honor the Dead
Dice Supply: 1

Icon | Ability |
---|---|
![]() | The fallback content to display on prerendering: Place this die in any The fallback content to display on prerendering The fallback content to display on prerendering. At the end of their turn, The fallback content to display on prerendering them for X HP and reduce this die by 1. If this die would be reduced to 0, apply a The fallback content to display on prerendering status die to them and The fallback content to display on prerendering this die. |
Rushed Ceremony
Dice Supply: 1
Icon | Ability |
---|---|
![]() | The fallback content to display on prerendering: The fallback content to display on prerendering each The fallback content to display on prerendering to their full HP. Deploy a level 5 The fallback content to display on prerendering to the The fallback content to display on prerendering The fallback content to display on prerendering hex to you. |
![]() | The fallback content to display on prerendering: Set your HP to 1. Heal a different The fallback content to display on prerendering member of your choice to their full HP. |
![]() | The fallback content to display on prerendering: Take up to 3 HP chips from each The fallback content to display on prerendering and redistribute them among adventurers as you choose (may exceed The fallback content to display on prerendering stat). |
Rite of Passage
Dice Supply: 1
Icon | Ability |
---|---|
![]() | The fallback content to display on prerendering: After resolving your The fallback content to display on prerendering you may The fallback content to display on prerendering this die. Your turn immediately ends. For the rest of the round, you cannot lose HP or gain status dice. At the end of the round, heal all adventurers to their full HP. |
Level 4
Master Ritualist
Dice Supply: 1
Icon | Ability |
---|---|
![]() | The fallback content to display on prerendering: After an The fallback content to display on prerendering is The fallback content to display on prerendering, including yourself, you may immediately The fallback content to display on prerendering this die and set that adventurer's HP to 5 (may exceed The fallback content to display on prerendering stat). |
FAQ
Master Ritualist - Where do you resurrect?
When a defeated adventurer regains HP so that it is not defeated, it is deployed to the same hex it occupied previously.
Note, in some very rare cases, adventurers may be defeated by a game effect that defeats units on specific hexes so that other units can go there. A unit cannot be deployed to an occupied hex, so a unit defeated in this way cannot be resurrected with Master Ritualist, since it cannot be deployed to the hex it needs to be deployed to.
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