Acrobatics
The Acrobatics line is unique in that its effects are all active while the line's dice are placed in your The fallback content to display on prerendering. When exhausting Acrobatics skill dice outside of your The fallback content to display on prerendering actions, place them in your cooldown track with a The fallback content to display on prerendering result showing.
Associated Stat: The fallback content to display on prerendering
Required Battle Form: None
Level 1
Fleet Phantom
Dice Supply: 2

Icon | Ability |
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![]() | The fallback content to display on prerendering: While this die is in our cooldown track, you The fallback content to display on prerendering move up to X hexes at the The fallback content to display on prerendering. |
Can I use Fleet Phantom to get adjacent to an Elusive enemy and be eligible to damage it?
Fleet Phantom specifically grants its movement during start of turn. If a unit uses Fleet Phantom to get The fallback content to display on prerendering to an enemy with The fallback content to display on prerendering, it is considered to have been adjacent at the start of turn and any damage the adventurer deals is not prevented by Elusive.
SourceLevel 2
Rapid Maneuver
Dice Supply: 1
Icon | Ability |
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![]() | The fallback content to display on prerendering: While this die is in your cooldown track, you may move through The fallback content to display on prerendering. After moving, deal 2 damage to each enemy you moved through. |
![]() | The fallback content to display on prerendering: While this die is in your cooldown track, you may move through The fallback content to display on prerendering. After moving, The fallback content to display on prerendering 1 HP for each enemy you moved through. |
If you move through the same enemy multiple times during a single move action, does this deal damage per occurrence?
Each enemy is only damaged once, regardless of how many times you move through them during a single move action.
SourceRelentlessness
Dice Supply: 1
Icon | Ability |
---|---|
![]() | The fallback content to display on prerendering: While this die is in your cooldown track, if you are in The fallback content to display on prerendering or The fallback content to display on prerendering at the end of your turn, you may roll 1 enemy Combat die against each The fallback content to display on prerendering The fallback content to display on prerendering individually. Rolled damage is The fallback content to display on prerendering. |
Wind Walker
Dice Supply: 1

Icon | Ability |
---|---|
![]() | The fallback content to display on prerendering: While this die is in your cooldown track, your non-The fallback content to display on prerendering The fallback content to display on prerendering cost X fewer The fallback content to display on prerendering (to a minimum of 1). |
Level 3
Expert Evasion
Dice Supply: 1
Icon | Ability |
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![]() | The fallback content to display on prerendering: While this die is in your cooldown track, if you are dealt damage, you The fallback content to display on prerendering prevent all of that damage and immediately The fallback content to display on prerendering this die. |
![]() | The fallback content to display on prerendering: While this die is in your cooldown track, when you are The fallback content to display on prerendering by an The fallback content to display on prerendering, you The fallback content to display on prerendering gain up to 3 light The fallback content to display on prerendering. For each fatigue gained, you may treat 1 enemy Combat die as a miss. |
Duelist's Rebuff
Dice Supply: 1
Icon | Ability |
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![]() | The fallback content to display on prerendering: While this die is in your cooldown track, if you are dealt damage by an The fallback content to display on prerendering The fallback content to display on prerendering, you may prevent that damage and force the enemy to deal the damage to a different enemy adjacent to you instead. When this die would be The fallback content to display on prerendering, The fallback content to display on prerendering it instead. |
![]() | The fallback content to display on prerendering: While this die is in your cooldown track, if you take damage from an enemy The fallback content to display on prerendering, you may deal the amount of damage taken to an The fallback content to display on prerendering The fallback content to display on prerendering and immediately The fallback content to display on prerendering this die. |
Level 4
Defiance
Dice Supply: 1
Icon | Ability |
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![]() | The fallback content to display on prerendering: While this die is in your cooldown track, once per The fallback content to display on prerendering, you may reroll any 1 of your skill dice that results in a The fallback content to display on prerendering. You still gain the tenacity from the initial result. |
Can I benefit from the reroll Defiance provides during the same engage that it has been placed into the cooldown track?
Yes, you are allowed to use the reroll the same turn, as long as you do it before resolving any more dice.
Source