Acrobatics
The Acrobatics line is unique in that its effects are all active while the line's dice are placed in your cooldown track. When exhausting Acrobatics skill dice outside of your engage actions, place them in your cooldown track with a result showing.
Associated Stat: Stamina
Required Battle Form: None
Level 1
Fleet Phantom
Dice Supply: 2

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Can I use Fleet Phantom to get adjacent to an Elusive enemy and be eligible to damage it?
Fleet Phantom specifically grants its movement during start of turn. If a unit uses Fleet Phantom to get adjacent to an enemy with Elusive, it is considered to have been adjacent at the start of turn and any damage the adventurer deals is not prevented by Elusive.
SourceLevel 2
Rapid Maneuver
Dice Supply: 1
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If you move through the same enemy multiple times during a single move action, does this deal damage per occurrence?
Each enemy is only damaged once, regardless of how many times you move through them during a single move action.
SourceRelentlessness
Dice Supply: 1
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Wind Walker
Dice Supply: 1

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Level 3
Expert Evasion
Dice Supply: 1
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Duelist's Rebuff
Dice Supply: 1
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Level 4
Defiance
Dice Supply: 1
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Can I benefit from the reroll Defiance provides during the same engage that it has been placed into the cooldown track?
Yes, you are allowed to use the reroll the same turn, as long as you do it before resolving any more dice.
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