Legerdemain
The legerdemain line is unique in that it costs no The fallback content to display on prerendering or The fallback content to display on prerendering to use, but it is situational in its application. When a die's text indicates it may be rolled, you may choose whether to roll the die and apply the results. Dice are returned to your attribute rows after use.
Associated Stat: The fallback content to display on prerendering
Required Battle Form: None
Level 1
Locksmith
Dice Supply: 2
You may roll this die when making a lockpick attempt.
Icon | Ability |
---|---|
![]() | Adjust any rolled The fallback content to display on prerendering die by 1. |
Level 2
Finders Keepers
Dice Supply: 2
You may roll this die when making a lockpick attempt.
Icon | Ability |
---|---|
![]() | Flip 1 rolled die to its opposite side. |
![]() | Modify any rolled die by up to 2. |
![]() | Gain 1 additional attempt for the current lockpick check. |
![]() | Set all rolled dice to the sides of your choice. |
![]() | You must resolve this result. Exhaust this die and gain 1 light The fallback content to display on prerendering. |
Level 3
Light Fingers
Dice Supply: 2
You may roll this die during a The fallback content to display on prerendering encounter with a shop before taking town actions.
Icon | Ability |
---|---|
![]() | Gain 1 |
![]() | Gain 1 |
![]() | Gain 2 The fallback content to display on prerendering. |
![]() | You must resolve this result. Exhaust this die and gain 1 light The fallback content to display on prerendering. |
Level 4
Friends in Low Places
Dice Supply: 2
You may roll this die at the start of a The fallback content to display on prerendering encounter.
Icon | Ability |
---|---|
![]() | Gain 1 additional town action. |