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Heavy Armor Heavy Armor

Heavy Armor dice are placed in your The fallback content to display on prerendering, providing defensive bonuses but eating up valuable space in the cooldown track. When exhausting Heavy Armor skill dice outside of your The fallback content to display on prerendering actions, place them in your cooldown track with a The fallback content to display on prerendering result showing.

Associated Stat: The fallback content to display on prerendering

Required Battle Form: The fallback content to display on prerendering

Level 1

Resolve

Dice Supply: 2

IconAbility
The fallback content to display on prerendering: While this die is in your The fallback content to display on prerendering, when you are dealt damage by an The fallback content to display on prerendering The fallback content to display on prerendering, you The fallback content to display on prerendering prevent X damage.

Constitution

Dice Supply: 2

IconAbility
The fallback content to display on prerendering: While this die is in your The fallback content to display on prerendering, when you are dealt damage by a non-The fallback content to display on prerendering The fallback content to display on prerendering, you The fallback content to display on prerendering prevent X damage.

Level 2

Immovable

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: While this die is in your The fallback content to display on prerendering, after an The fallback content to display on prerendering The fallback content to display on prerendering The fallback content to display on prerendering you, deal that enemy damage equal to the number of The fallback content to display on prerendering The fallback content to display on prerendering skill dice you have.
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What is the timing of "...after an adjacent enemy engages you"?

After the enemy has fully resolved the roll for their engage, i.e. after damage has been dealt by the enemy. See the "Unit's React" step of the Turn Sequence on a The fallback content to display on prerendering.


Do enemy skills that happen “After this unit's engage” (e.g. The fallback content to display on prerendering) still trigger, if you defeat an enemy using Immovable?

After the engage does not trigger if the enemy is defeated, it needs to be on the board when the skill would trigger or else it doesn't happen.

Source

Ironclad

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: While this die is in your The fallback content to display on prerendering, Resolve and Constitution dice in your cooldown track each prevent 1 additional damage.
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Does Ironclad work with Resolve or Constitution dice that are on a tenacity face?

No, Resolve and Constitution need to be showing their proper faces in order for Ironclad to affect them. This is because Ironclad is adding to their damage prevention, it's modifying the effect of these dice, but it's still Resolve and Constitution providing that effect. They need to already be preventing damage in order to add to the damage they are preventing.

Source

Level 3

Unstoppable

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: While this die is in your The fallback content to display on prerendering, you may The fallback content to display on prerendering 1 additional hex for each Heavy Armor skill die in your cooldown track, and you may move into hexes The fallback content to display on prerendering by non-The fallback content to display on prerendering. When you do, the unit occupying the hex is The fallback content to display on prerendering in the The fallback content to display on prerendering The fallback content to display on prerendering hex.
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Does Unstoppable work with Heavy Armor dice that are on a tenacity face?

Yes, Unstoppable doesn't care about what face the die is showing, because it's Unstoppable itself that has the effect, and it doesn't specify what face the die needs to have, just that they are Heavy Armor dice.

Source

Level 4

Juggernaut

Dice Supply: 1

IconAbility
The fallback content to display on prerendering: While this die is in your The fallback content to display on prerendering, you may gain 1 light The fallback content to display on prerendering to gain 2 The fallback content to display on prerendering each time you change The fallback content to display on prerendering.