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Engage

This action represents your adventurer using their skills in battle. Adventurers may engage multiple times per turn but are limited by the dice they can roll and The fallback content to display on prerendering they can gain. You may perform a The fallback content to display on prerendering action before or after you perform an engage action, but not both.

To perform an engage action, follow the steps below. An ability that instructs an adventurer to engage outside of an engage action is also resolved using these steps.

Engage Steps

  1. Gain Fatigue: If this is your first engage action this turn, skip this step. For each additional engage action, gain 1 The fallback content to display on prerendering. If playing on The fallback content to display on prerendering difficulty, you must gain 2 light fatigue instead of 1.
  2. Choose Battle Form: Declare the The fallback content to display on prerendering you will use. You may change to another form by marking the new form on your adventurer mat. Your battle form determines your The fallback content to display on prerendering and dice that can be rolled.
  3. Declare Target: Skill dice that deal damage to the target of an engage require you to choose a target. You can choose only 1 target unit per engage (unless an ability specifies), and the target must be in The fallback content to display on prerendering and The fallback content to display on prerendering for your current battle form. Abilities and effects that refer to a target can only be resolved on that unit in step 5. Choosing a target during your engage is optional. If an adventurer declares a target during the engage, the target unit is being engaged by that adventurer.
  4. Gather and Roll Dice: Gather a number of dice to roll. This number is limited by your The fallback content to display on prerendering and The fallback content to display on prerendering stats (the stat that a The fallback content to display on prerendering is tied to is shown on that skill line's reference sheet). Each time you engage, you may roll up to a number of dice that use Stamina equal to your Stamina stat, and likewise for your Magicka stat. If you have 1 or more ready The fallback content to display on prerendering items with an ability that matches your current battle form, you may now choose 1 The fallback content to display on prerendering item's abilities to resolve. Then, roll all of the dice together.
    • You can gather skill dice only if they are available in your attribute rows and if they have no battle form icon or have an icon that matches your current form.
    • Combat dice can be gathered and rolled with any battle form except The fallback content to display on prerendering.
    • You may gather dice based on different stats. If you do so, each die is counted toward its own stat's limit. For example, it is possible to roll The fallback content to display on prerendering dice (which are based on the Magicka stat and use The fallback content to display on prerendering battle form) together with The fallback content to display on prerendering dice (which are based on the Stamina stat and have no battle form icon).
    • If an ability adds free Combat dice, enemy Combat dice are used instead of Combat skill dice. These dice do not count against your Stamina or Magicka stat but are treated as Combat dice for other effects—such as The fallback content to display on prerendering items.
    • If you gather no dice during this step, the remaining engage action steps are still completed for the purpose of triggering other abilities.
  5. Resolve the Roll: Check the rolled results. Then, follow the steps below in order.
    • a. Determine results to resolve: You are not required to resolve a die's result. Some abilities allow results to be modified by rerolling or changing them to another result; this must be done before resolving other abilities.
    • b. Resolve abilities: Abilities are resolved one at a time in the order the player chooses.
      • If an ability deals damage, total all damage dealt to each unit by that ability and deal it to one affected unit at a time, in the order the player chooses. Important: Keep track of the total amount of damage dealt to a unit during this engage as it reduces that unit's defense, which does not reset until after this action ends.
      • To resolve a skill die with a The fallback content to display on prerendering result, exhaust that die and increase your tenacity by 1.
      • Enemy Combat dice added to the roll as free dice must be discarded after their results are resolved. These dice cannot be placed in an The fallback content to display on prerendering while in defensive battle form (The fallback content to display on prerendering). Note also that these dice do not have The fallback content to display on prerendering icons, so they cannot be resolved to add to tenacity.
      • Any die with a result you chose not to resolve must be exhausted.
  6. Units React: Enemies, adventurers, or companions may resolve abilities that are triggered after this engage. Enemies must resolve these abilities, if able.

Resolving Skill Abilities

Each skill die ability has at least 1 of the following codes that determines how it is resolved and where the die must be placed afterwards. Some skills have wording that can affect non-target units. If an ability requires that a die be exhausted, that die must be placed in the leftmost open position in the cooldown track.

IconName
Active Slot IconThe fallback content to display on prerendering
Cooldown Track IconThe fallback content to display on prerendering
Drained IconThe fallback content to display on prerendering
Instant IconThe fallback content to display on prerendering
Status Effect IconThe fallback content to display on prerendering

Rolling Skill Dice Outside of Battle

Some skill die abilities allow skill dice to be rolled during non-battle encounters or even outside of the The fallback content to display on prerendering. If 1 or more skill dice can be rolled this way, follow the engage action sequence above to resolve that roll, with the following exceptions:

  • Ignore the Gain Fatigue, Declare Target and Choose Battle Form steps unless otherwise specified.
  • Resolve any effects that occur in response to your roll during the Units React step.

FAQ

Do enemy skills trigger after engage if they are defeated?

If an enemy has a skill that triggers after it is engaged, that skill does not trigger if the enemy is defeated during that engage.

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Which units are considered to be "engaged"?

Only a unit's target is considered to be engaged. If a unit deals damage to a non-target (for example, the Bow line has Volley which deals damage to an adjacent unit, and the enemy skill Necrotic deals 1 true damage to all adjacent units), the enemy taking the damage is not considered to be engaged. Other skills that trigger based off of being engaged, such as the enemy skill Shatter, would not be triggered if damage is dealt by a non-targeting skill such as Volley.

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How are dice and damage resolved on your turn?

During an engagement, resolve dice one at a time. But damage and damage prevention are pooled and applied to the affected enemy after you resolve the last die of the engage that deals damage to that enemy.

For dice that require a target, or for a unit to be targetable/adjacent/within range/within sight etc., the unit must be in the proper position at the time the die is resolved - not necessarily when the damage is applied.

For the sake of some skills and abilities (most notably, the enemy skill Dodge), you may need to determine which dice you are resolving, and how you are resolving them, before you begin to resolve any dice. This is explained in the rulebook on pg. 60 by breaking down the "Resolve the Roll" step into the following sub-steps: first, a) Determine the results to resolve, then b) Resolve abilities.

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Can you roll skill dice, even if you can't resolve them?

Unless another game effect says you cannot (and following battle form and stamina/magicka restrictions), you can roll any skill dice on your turn, even if a possible result wouldn't be able to be resolved. An example of this is rolling a skill that requires a target, while not having a target. Generally this is done in order to try for tenacity results.

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