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Enemy Skills

SkillAbility
The fallback content to display on prerenderingAfter rolling enemy Combat dice, this unit rerolls all misses 1 time before dealing damage to its target.
The fallback content to display on prerenderingThe damage dealt by this unit is The fallback content to display on prerendering.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering The fallback content to display on prerendering, apply a The fallback content to display on prerendering status die to this unit's target.
The fallback content to display on prerenderingIf this The fallback content to display on prerendering does not move on its The fallback content to display on prerendering, it The fallback content to display on prerendering for 2 HP at the end of its The fallback content to display on prerendering.
The fallback content to display on prerenderingWhen The fallback content to display on prerendering an The fallback content to display on prerendering target, this The fallback content to display on prerendering deals an additional 2 damage to its target.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering engage, apply a The fallback content to display on prerendering status die to this unit's target.
The fallback content to display on prerenderingAfter this unit determines its target, the target must choose to lose 1 The fallback content to display on prerendering, discard 1 The fallback content to display on prerendering, or deal itself 1 The fallback content to display on prerendering.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering by an The fallback content to display on prerendering who is not using a The fallback content to display on prerendering type item, that adventurer gains light The fallback content to display on prerendering equal to The fallback content to display on prerendering.
The fallback content to display on prerenderingThis The fallback content to display on prerendering deploys with additional HP equal to the total number of The fallback content to display on prerendering skill dice trained by The fallback content to display on prerendering.
The fallback content to display on prerenderingThis The fallback content to display on prerendering deploys with an additional 2 HP for each The fallback content to display on prerendering The fallback content to display on prerendering.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering The fallback content to display on prerendering, apply a The fallback content to display on prerendering status die to this unit's target.
The fallback content to display on prerenderingAt the end of this The fallback content to display on prerendering The fallback content to display on prerendering, it is dealt 1 The fallback content to display on prerendering.
The fallback content to display on prerenderingWhen this The fallback content to display on prerendering determines a target, its target must exhaust an available skill die. If the Empire Remnant is dominant, the skill die is The fallback content to display on prerendering instead.
The fallback content to display on prerenderingThis The fallback content to display on prerendering ignores The fallback content to display on prerendering status dice when targeting.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering by an The fallback content to display on prerendering in The fallback content to display on prerendering or by a Daedra unit, this unit deals The fallback content to display on prerendering The fallback content to display on prerendering to the engaging unit, even if The fallback content to display on prerendering.
The fallback content to display on prerenderingWhen this The fallback content to display on prerendering determines a target, its target must exhaust 1 die from its The fallback content to display on prerendering, if possible.
The fallback content to display on prerenderingThis The fallback content to display on prerendering cannot lose its last HP unless it is already at 1 HP prior to taking damage.
The fallback content to display on prerenderingWhen this The fallback content to display on prerendering is The fallback content to display on prerendering by an opposing unit, prevent damage dealt to this unit equal to the number of rolled skill dice that do not deal damage.
The fallback content to display on prerenderingThis The fallback content to display on prerendering prevents all damage (including The fallback content to display on prerendering) dealt by units that were not The fallback content to display on prerendering to it at the start of the current The fallback content to display on prerendering.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering The fallback content to display on prerendering, its target gains # light The fallback content to display on prerendering.
The fallback content to display on prerenderingWhen this The fallback content to display on prerendering is dealt damage by an The fallback content to display on prerendering not in The fallback content to display on prerendering, this unit prevents The fallback content to display on prerendering damage.
The fallback content to display on prerenderingWhen this The fallback content to display on prerendering determines a target, its target must move 1 The fallback content to display on prerendering from a ready slot to their pack. If the The fallback content to display on prerendering is currently in an under siege town, the target must move all items to their pack.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering by an opposing unit, apply a The fallback content to display on prerendering status die to the opposing unit.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering, all allied units The fallback content to display on prerendering for HP equal to the current unrest.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering, each The fallback content to display on prerendering immediately draws a random level 1 enemy and deploys it to the The fallback content to display on prerendering The fallback content to display on prerendering hex to them.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering The fallback content to display on prerendering, apply a The fallback content to display on prerendering status die to this unit's target. If the target already has a The fallback content to display on prerendering status die, remove it instead.
The fallback content to display on prerenderingWhen this The fallback content to display on prerendering is dealt damage by non-The fallback content to display on prerendering units, its defense is increased by 1 for that engage.
The fallback content to display on prerenderingAt the start of this The fallback content to display on prerendering The fallback content to display on prerendering, set aside a level 5 Daedra from the enemy bag. If no level 5 Daedra are available, this unit increases its Combat status by 2 for its The fallback content to display on prerendering this turn. At the end of this unit's turn, deploy the set-aside unit to the The fallback content to display on prerendering The fallback content to display on prerendering hex.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering The fallback content to display on prerendering, apply a The fallback content to display on prerendering status die to this unit's target.
The fallback content to display on prerenderingAt the start of this The fallback content to display on prerendering The fallback content to display on prerendering, all The fallback content to display on prerendering allied units gain 1 The fallback content to display on prerendering and all adjacent opposing units lose 1 tenacity.
The fallback content to display on prerenderingAt the end of this The fallback content to display on prerendering The fallback content to display on prerendering, deploy the top unit of the The fallback content to display on prerendering stack to the The fallback content to display on prerendering The fallback content to display on prerendering hex to this unit with The fallback content to display on prerendering HP. This new enemy does not take a turn this The fallback content to display on prerendering.
The fallback content to display on prerenderingAt the end of this The fallback content to display on prerendering The fallback content to display on prerendering, it deals all The fallback content to display on prerendering units 1 The fallback content to display on prerendering.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering, it replaces the The fallback content to display on prerendering allied non-The fallback content to display on prerendering and assumes that unit's HP and status dice. The replaced unit is returned to its enemy bag.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering, if it is not the last The fallback content to display on prerendering in play; deploy an enemy of the next lowest level to the hex where this was defeated. Then, return this unit to the enemy bag.
The fallback content to display on prerenderingAt the start of this The fallback content to display on prerendering turn, it The fallback content to display on prerendering for The fallback content to display on prerendering HP.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering movement, all opposing units within 3 hexes of this unit are moved 1 hex closer to it if possible.
The fallback content to display on prerenderingAt the end of this The fallback content to display on prerendering The fallback content to display on prerendering, if no units took damage this turn, this unit gains a The fallback content to display on prerendering status die and The fallback content to display on prerendering for 1 HP.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering, each The fallback content to display on prerendering chooses and gains 1 of the following; 1 Legendary Item, 5 The fallback content to display on prerendering, Advance The fallback content to display on prerendering stat by 1 (if possible).
The fallback content to display on prerenderingEach The fallback content to display on prerendering, the first time this The fallback content to display on prerendering is dealt damage by an The fallback content to display on prerendering opposing unit, this unit will then deal # damage back, so long as it was not The fallback content to display on prerendering.
The fallback content to display on prerenderingAt the end of this The fallback content to display on prerendering The fallback content to display on prerendering, all allied units in The fallback content to display on prerendering The fallback content to display on prerendering for #.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering is The fallback content to display on prerendering by an The fallback content to display on prerendering, that adventurer gains 1 The fallback content to display on prerendering.
The fallback content to display on prerenderingIf this The fallback content to display on prerendering cannot target an opposing unit after its movement, it moves a second time instead.
The fallback content to display on prerenderingEach The fallback content to display on prerendering, the first time this unit is The fallback content to display on prerendering by an The fallback content to display on prerendering who is not The fallback content to display on prerendering a Weapon item, that adventurer must The fallback content to display on prerendering a weapon from a The fallback content to display on prerendering after the engage.
The fallback content to display on prerenderingAt the end of this The fallback content to display on prerendering The fallback content to display on prerendering, remove 1 HP from each non-The fallback content to display on prerendering within The fallback content to display on prerendering. Place all HP removed under this unit's chip (may exceed The fallback content to display on prerendering stat).
The fallback content to display on prerenderingIf this The fallback content to display on prerendering is not targeting all The fallback content to display on prerendering on its The fallback content to display on prerendering, its Combat stat is doubled.
The fallback content to display on prerenderingThis The fallback content to display on prerendering The fallback content to display on prerendering lose more than 1 HP in a single The fallback content to display on prerendering.
The fallback content to display on prerenderingWhen this The fallback content to display on prerendering determines a target, The fallback content to display on prerendering. If the result is greater than or equal to the target's current HP; that target discards a non-Consumable The fallback content to display on prerendering from a ready slot.
The fallback content to display on prerenderingWhen this The fallback content to display on prerendering determines a target, its target must exhaust a number of dice from its The fallback content to display on prerendering as determined by the current weather. Sunny = 1, Rainy = 2, Flooding = 3.
The fallback content to display on prerenderingBefore this The fallback content to display on prerendering deals damage, its target loses The fallback content to display on prerendering equal to the amount of damage dealt.
The fallback content to display on prerenderingThis The fallback content to display on prerendering treats The fallback content to display on prerendering hexes as unoccupied. When it moves into an occupied hex, its occupant is The fallback content to display on prerendering in the hex this unit moved out of.
The fallback content to display on prerenderingThis The fallback content to display on prerendering movement is equal to the current The fallback content to display on prerendering (Fatigue = 6).
The fallback content to display on prerenderingIf all of this The fallback content to display on prerendering rolled enemy Combat dice result in a 1, this unit deals The fallback content to display on prerendering.
The fallback content to display on prerenderingBefore this The fallback content to display on prerendering deals damage, The fallback content to display on prerendering. If the result is a 3-6, the damage it rolled will be dealt as The fallback content to display on prerendering, and this unit deals 1 additional true damage to each The fallback content to display on prerendering. If this battle takes place in The fallback content to display on prerendering, also increase unrest by 1 on a result of 3-6.
The fallback content to display on prerenderingThis The fallback content to display on prerendering increases its Combat stat by the number of opposing The fallback content to display on prerendering.
The fallback content to display on prerenderingAfter this The fallback content to display on prerendering The fallback content to display on prerendering, its target must The fallback content to display on prerendering 1 available The fallback content to display on prerendering skill die.
The fallback content to display on prerenderingThis The fallback content to display on prerendering ignores The fallback content to display on prerendering restrictions.