Cache
Caches are locked containers found on the battle map that The fallback content to display on prerendering may open to gain item cards. Each chip contains 1 common item card. Each
chip contains 1 legendary item card.
During their The fallback content to display on prerendering, when an The fallback content to display on prerendering The fallback content to display on prerendering in a hex with a cache chip, they may trigger a The fallback content to display on prerendering check on that cache. The The fallback content to display on prerendering check uses a difficulty code, which is a series of numbers that must be matched to unlock it. The difficulty code for a check on a cache chip is shown on the back of the top card of the associated item deck.
- If the check is successful, the cache is unlocked and the chip is The fallback content to display on prerendering. The The fallback content to display on prerendering draws that card faceup and may add it to their The fallback content to display on prerendering ready slots or pack. If the adventurer chooses not to take the unlocked card, they discard both that card and its cache chip.
- If the check fails, the cache chip is The fallback content to display on prerendering and the top card of the relevant item deck must be cycled by placing it on the bottom of its deck.
- Some encounters use a cache's lockpick check to determine if another effect is triggered. In this case, do not gain the item. Instead, cycle the item card used, whether the adventurer succeeds or fails at that check. After the lockpick check, the cache chip is The fallback content to display on prerendering unless specified otherwise.
Are cache hexes considered occupied?
A cache hex is considered to be The fallback content to display on prerendering. They do not block movement or deployment. Some The fallback content to display on prerendering hexes have both a cache icon () and an enemy icon (
) - those hexes can get a cache placed on them, and an enemy can still deploy there afterwards.