Companion
A companion is a The fallback content to display on prerendering that is under the ongoing control of either the entire The fallback content to display on prerendering or a specific The fallback content to display on prerendering. Companion units can be gained through encounter text or adventurer abilities. It is possible for The fallback content to display on prerendering chips and The fallback content to display on prerendering to become companions.
While a companion unit is part of the party, it follows these rules:
- The companion is a The fallback content to display on prerendering but not an The fallback content to display on prerendering. It is not affected by abilities that apply to adventurers, and is not counted toward the party's total number of adventurers for purposes of The fallback content to display on prerendering.
- The companion unit begins each battle at its maximum HP unless otherwise stated.
- If a companion is defeated, it is removed from the party permanently. Otherwise, a companion remains with the The fallback content to display on prerendering or The fallback content to display on prerendering unless it is removed by another effect.
- A defeated companion's chip is placed with other undeployed chips of its type. For example, an enemy chip that has become a companion is placed back in the correct enemy bag when defeated.
- If the companion's controlling The fallback content to display on prerendering is defeated, the companion remains in play and that adventurer's player continues to control the companion.
- If all The fallback content to display on prerendering are defeated, the encounter ends and all remaining companions are removed from the battle map. These companions are not treated as defeated for determining if they are removed from the The fallback content to display on prerendering.
Companion Turnsโ
Companions take their The fallback content to display on prerendering immediately after all of the adventurers have taken their turns. The The fallback content to display on prerendering decides the order in which companions take their turns. If a companion is described as being controlled by the party, the party decides which player controls that companion during its turn.
During its turn, a companion typically moves, resolves its skills, and The fallback content to display on prerendering as described in the sequence below. Refer to the effect designating that unit as a companion for any additional rules.
Companion Turn Sequenceโ
The player controlling a companion makes the decisions for that unit during each step below. Moving and engaging are optional.
- Start of Turn: Trigger any abilities with this timing, such as The fallback content to display on prerendering or skill dice on the companion.
- Move: You may move the companion up to 2 hexes. The companion can be moved as chosen and does not follow normal enemy movement priorities.
- Engage: The companion may The fallback content to display on prerendering opposing The fallback content to display on prerendering, if able, following these substeps in the order below.
- Determine Target(s): Refer to the companion's range and target icons, and choose which unit(s) the companion targets. Only The fallback content to display on prerendering units in The fallback content to display on prerendering and in The fallback content to display on prerendering can be chosen. A companion's targeting priority icon is ignored.
- Gather and Roll Dice: Roll all of the companion's Combat dice. A companion rolls enemy Combat dice. If the companion can engage multiple targets in range, you roll its engage once and resolve the roll against each chosen target during the next substep.
- Resolve the Roll: Resolve the total rolled Combat dice value against each of the companion's targets.
- Units React: The fallback content to display on prerendering, companions, or other The fallback content to display on prerendering may resolve abilities that are triggered after this companion's engage. Enemies must resolve these abilities, if able.
- End of Turn: Trigger any abilities with this timing. Then, if there are other companions, the next companion takes its turn.
Companion Skillsโ
Most companions have 1 or more skills from the The fallback content to display on prerendering Reference. Unlike moving and engaging, resolving a companion's skills is not optional; each skill must be resolved at its specified timing (if able). If a companion engages multiple targets, each target is affected by each of the companion's relevant skills.