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Defeated

A The fallback content to display on prerendering is defeated when it loses its last HP chip or an effect states that it is defeated. The defeated unit is removed from the map. A defeated unit cannot take The fallback content to display on prerendering.

Defeated Enemies

When a defeated The fallback content to display on prerendering is removed from the battle map, place it on top of the defeated enemy stack near the map. If it is the first enemy defeated during the battle, use it to create the defeated enemy stack. If the enemy is a The fallback content to display on prerendering or an objective unit, do not place it in the defeated enemy stack and instead set it aside.

Defeated Adventurers

When a defeated The fallback content to display on prerendering is removed from the battle map, place their chip on their race sheet. Any dice in the adventurer's The fallback content to display on prerendering must be removed and exhausted. Dice in the defeated adventurer's The fallback content to display on prerendering remain there. While defeated, an adventurer cannot take The fallback content to display on prerendering or gain The fallback content to display on prerendering or overfatigue (including during The fallback content to display on prerendering).

Item cards remain in the adventurer's ready slots and pack but cannot be used while the adventurer is defeated.

In battle, a defeated adventurer can be affected only by friendly abilities that specifically apply to a defeated adventurer. When that adventurer's HP is raised above 0, they are revived and no longer defeated. If this happens in battle, the revived adventurer is deployed to an The fallback content to display on prerendering hex as described by the ability that revived them.

Full Party Defeat

If your entire The fallback content to display on prerendering is defeated, the encounter ends after the current The fallback content to display on prerendering, unless the party triggers its The fallback content to display on prerendering. Treat a full party defeat as a failed encounter and follow the steps below:

  1. Place the party token in the The fallback content to display on prerendering The fallback content to display on prerendering (Town Icon) to the party's current location on the overland map.
  2. Resolve the The fallback content to display on prerendering.
  3. Resolve the The fallback content to display on prerendering Adventurers Rest step as normal. If playing on The fallback content to display on prerendering and the full party is defeated, The fallback content to display on prerendering The fallback content to display on prerendering for 1 HP even if they do not The fallback content to display on prerendering an item (but still must discard an item to The fallback content to display on prerendering a die from their The fallback content to display on prerendering).

Defeating Units

Some abilities refer to units defeating other units, either as part of an effect or for triggering another effect.

These abilities follow the definitions below:

  • An The fallback content to display on prerendering (or The fallback content to display on prerendering) defeats an The fallback content to display on prerendering when either of the following occurs:
    • That enemy loses its last HP chip because of an The fallback content to display on prerendering or ability resolved by the adventurer.
    • The adventurer resolves an ability that indicates that enemy is defeated.
  • An The fallback content to display on prerendering defeats a The fallback content to display on prerendering when that unit loses its last HP chip, either because of an The fallback content to display on prerendering or ability resolved by that enemy.
  • If a The fallback content to display on prerendering is defeated by a The fallback content to display on prerendering die, such as The fallback content to display on prerendering, it is considered defeated but does not trigger any effect that requires the unit to have been defeated by a specific other unit.

Defeated Units on Tiles

Some encounter rules or other abilities refer to defeated The fallback content to display on prerendering remaining on the tiles in battle.

These units follow the rules below:

  • The unit's chip remains in its hex until it is removed as described by the effect. Until the chip is removed, its hex is considered The fallback content to display on prerendering.
  • While it is on the battle map, that defeated The fallback content to display on prerendering cannot take turns and its chip is not a The fallback content to display on prerendering unit for The fallback content to display on prerendering actions or other abilities (unless specifically instructed). The unit's chip is treated as a defeated unit of its type for resolving abilities.