Fatigue
These dice are placed in your The fallback content to display on prerendering The fallback content to display on prerendering when they gain fatigue. There are 2 types of fatigue. If a game effect refers to fatigue without specifying its type, that effect can apply to either type.
Light Fatigueโ
These are silver. When a light fatigue die is removed from the The fallback content to display on prerendering, that die is returned to the supply. If there are no silver dice in the supply when light fatigue is gained, gain overfatigue.
Overfatigueโ
These are black. When an overfatigue die would be removed from the The fallback content to display on prerendering during the The fallback content to display on prerendering, it is instead placed in the track's leftmost open position. Overfatigue in the cooldown track deals damage to the adventurer during fatigue rounds in battle. It can only be removed during the Adventurers Rest step, by taking an inn The fallback content to display on prerendering action, or by a game effect or special ability.
When you can take "any amount" of fatigue, is there a limit to this?โ
In a situation where you can take "any amount" of fatigue, there is no limit to how much fatigue you can take. The rules tell you what to do if you can't take a light fatigue or overfatigue, and also what to do if you'd take fatigue when your cooldown is full. Outside of those consequences, there is no limit.
This is particularly of note for the Palefrost Elk The fallback content to display on prerendering item which, when you would take any amount of fatigue, allows you to ignore the fatigue and put an HP chip on the pet instead. In combination with a situation where you can take any amount of fatigue, you can declare you are taking as much fatigue as you would like, and then ignore all of that fatigue.
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