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Gaining/Losing Health

Some effects can affect a The fallback content to display on prerendering The fallback content to display on prerendering stat or its HP chips.

Gaining or Losing Health

When an effect increases a The fallback content to display on prerendering The fallback content to display on prerendering stat, that unit gains a number of HP chips equal to the difference in value. If a unit's Health stat decreases below the value of HP chips the unit currently has, remove HP until the unit has HP equal to its new maximum.

Gaining or Losing HP

When an effect adds HP chips in excess of a unit's Health stat—but does not change the stat itself—those chips remain until the next The fallback content to display on prerendering cleanup step. Note that a unit can only gain HP in excess of its Health stat if the effect specifically allows for it.