Healing
An effect that refers to healing a The fallback content to display on prerendering allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its The fallback content to display on prerendering stat.
When a The fallback content to display on prerendering member resolves an effect that heals another party member unit for a number of HP, the unit resolving the effect chooses the amount of HP that is actually healed. This amount may be equal to or less than the number specified by the effect (to a minimum of 0). This is also true for an effect that causes an The fallback content to display on prerendering to gain an amount of The fallback content to display on prerendering.
Is how much you healed based on HP gained or the healing given?
If a game effect depends on how much a unit healed, the amount considered is the amount of HP actually gained, not the amount of healing that the healing ability offered.
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