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Sight

Some actions and abilities require that the unit resolving them has sight to another unit or a hex on the battle map. A unit has sight to another unit (or hex) if both units are in hexes on the same tile or an The fallback content to display on prerendering tile.

For example, in a clash battle, an adventurer on the entrance tile has sight to an enemy on the clash tile or the entrance tile.

A unit is always in sight of itself.