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22 docs tagged with "Quest Unit Skill"

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Bide

If this unit does not move on its turn, it heals for 2 HP at the end of its turn.

Bladed

When engaging an adjacent target, this unit deals an additional 2 damage to its target.

Blind

After this unit's engage, apply a Blind () status die to this unit's target.

Burn

After this unit determines its target, the target must choose to either:

Cornered

This unit deploys with an additional 2 HP for each undefeated adventurer.

Dispel

After this unit is engaged by an adventurer in or by a unit, this unit deals true damage to the engaging unit, even if defeated.

Instigate

After this unit is defeated, each adventurer immediately draws a random level 1 enemy and deploys it to the closest unoccupied hex to them.

Iron Bark

When this unit is dealt damage by non-adjacent units, its defense is increased by 1 for that engage.

Lord

At the start of this unit's turn, set aside a level 5 from the enemy bag. If no level 5 are available, this unit increases its Combat status by 2 for its engage this turn. At the end of this unit's turn, deploy the set-aside unit to the closest unoccupied hex.

Motivate

At the start of this unit's turn, all adjacent allied units gain 1 tenacity and all adjacent opposing units lose 1 tenacity.

Necrotic

At the end of this unit's turn, it deals all adjacent units 1 true damage.

Penumbra

After this unit is defeated, it replaces the weakest allied non-quest unit and assumes that unit's HP and status dice. The replaced unit is returned to its enemy bag.

Restrain

After this unit's movement, all opposing units within 3 hexes of this unit are moved 1 hex closer to it if possible.

Reward

After this unit is defeated, each adventurer chooses and gains 1 of the following:

Smite

If this unit is not targeting all party members on its turn, its Combat stat is doubled.

Subdue

Before this unit deals damage, its target loses tenacity equal to the amount of damage dealt.

Swap

This unit treats occupied hexes as unoccupied. When it moves into an occupied hex, its occupant is placed in the hex this unit moved out of.

Swift

This unit's movement is equal to the current round (Fatigue = 6).

True Strike

If all of this unit's rolled enemy Combat dice result in a 1, this unit deals true damage.

Unbridled

Before this unit deals damage, roll 1 D6. If the result is a 3-6, the damage it rolled will be dealt as true damage, and this unit deals 1 additional true damage to each adventurer. If this battle takes place in High Rock, also increase unrest by 1 on a result of 3-6.

Vindictive

This unit increases its Combat stat by the number of opposing adventurers.

Vision

This unit ignores sight restrictions.