Arcanist
Novice
Novice
Novice
Illusion dice are used in a number of ways, and each has specific rules. They are most often placed as status counters or effects on enemies, allies, empty hexes, etc. Illusion skill dice still in play at the end of battle are exhausted.
When this unit is dealt damage by non-adjacent units, its defense is increased by 1 for that engage.
The legerdemain line is unique in that it costs no Stamina or Magicka to use, but it is situational in its application. When a die's text indicates it may be rolled, you may choose whether to roll the die and apply the results. Dice are returned to your attribute rows after use.
Light Armor focuses on enhancing magic-based playstyles through the use of counters placed in adventurer's active slots. When a skill die's value would reduce to a number not printed on the die, it is exhausted. You may choose not to exhaust active Light Armor dice at the end of battle, allowing them to persist between encounters.
Novice
Native Skill: Iron Bark