Classes
Your The fallback content to display on prerendering class adds special class abilities you can use, typically by spending a resource called The fallback content to display on prerendering that you accrue over the course of the game. An adventurer can have only 1 class sheet during a campaign, but each sheet is double-sided. An adventurer's class begins with its novice side faceup. When your adventurer meets the promotion requirements on its novice side, you can flip the sheet to its master side. This promotion advancement can happen at any time and is permanent for the rest of the campaign. When you promote your class to its master side, many of your class abilities improve. Each tenacity ability that improves has a short bar under its title on the novice side of the sheet and a striped bar on the master side.
A class has 2 types of abilities, each described by its text:
- A unique innate ability, printed at the top of the class sheet, provides a passive, ongoing bonus that can be triggered at its specified timing. This ability has no The fallback content to display on prerendering cost.
- Several The fallback content to display on prerendering that may be triggered by spending or retaining tenacity. Each ability has its required The fallback content to display on prerendering amount next to it.
Mage
Arcanist
Healer
Necromancer
Nightblade
Sorcerer
Warden
Thief
Acrobat
Bard
Burglar
Chef
Pilgrim
Rogue
Scout
Warrior
Archer
Dragonknight
Knight
Ranger
Spellsword
Templar